A card game about throwing parties to impress your friends
while trying to furnish your apartment before your parents come to visit.
“A must try if you like card drafting and card collection games. 8.1/10.0 rating from our family.” ~ The Dice Have It
To give you a quick overview of the game, I made this video (videography is not my forte!):
The winner is the player with the most Life Points at Christmas.
You can score two types of life points:
1. Parent Points
2. Party Points
Most Parent Points are scored at the end of the game when your parents visit. Your parents are impressed by matching furniture and grown up décor.
Party Points are scored throughout the game. You can choose to throw a party, but sometimes the fun happens when you least expect.
Each turn is three days: Friday, Saturday and Sunday (the only days that matter!).
Fridays are payday. You get paid, and life happens.
Saturdays and Sundays are up to you. It’s time to make decisions about your grown up life. On each day you can:
a) Shop for furniture
b) Assemble furniture
c) Throw a party
The game features a number of furniture stores (decks of cards) which you can choose to visit and browse but with limited stock it’s important to visit the right store to get the items you need. Remembering what you see in a given store is half the battle.
While this game has strategic choices you can make, you must also battle the chaos of young adulthood. Making good life choices can be harder than it seems, and your friends are unpredictable!
As the game starts, stores are well stocked and furnishing your apartment feels like an easy breezy weekend activity, but as your parents’ visit looms ever nearer your plans can be waylaid. You throw an awesome party to impress your friends, only to find your new coffee table has been wrecked. Do you have enough time to buy and build another one? Which store has coffee tables in stock again? What’s that box in my hallway? Did I buy two beds by mistake?
The artwork that evolved from the prototype and play testing process is well developed to a print-ready standard, but I'm always open to discussion if a publisher wanted to do something else with this.
Hi, I'm Adam. I’m a game designer / developer.
I make games because it gives me a chance to play with design, storytelling, programming, music, audio, and more while poking at the question 'what makes something fun?'
Alpha Delta Games is a name I'm using to share game design projects as I'm developing them. I needed a website, the site needed a name... so here we are.
Don't think of it as a games company (i.e. I can't offer you a job).
The name could come from the meaning of the words Alpha as in leader, and Delta as in a measure of change.
This could be a clever name for a company because an important dynamic in many exciting games is seeing how leaders change over time.
It could also be the name of my family's two dogs from back when I was a child and had lots of time to play games...
Alpha, and Delta
This form below can send me email... please use it: